Game Design
Click on any to view enlarge, some captions are clickable for a video demonstration!
Heroes and Dragons: Early testing phase. Since we had an early idea of what we want our game to be, we ran a few tests with a low fidelity version before continuing.
Heroes and Dragons: Our board game has many events, unit & city upgrades, as well as resources which the player can use to establish a lead.
Heroes and Dragons: High fidelity version testing. We designed our game to have different ways of gaining victory points to cater to all kinds of players.
Planetary Control: We designed an XCOM strategy game with 3rd person combat and designing the map and game objects was a challenge to cater to both top down and 3rd person perspective.
Planetary Control: A proposed tutorial map, in which the player can get accustomed to the controls, movements, combat, and objectives.
Planetary Control: A series of game objects need to feature a variety of sizes to serve as cover, Objectives like the player base and the control pad which reinforces unit stats.
A Virtual Reality Escape Game my team and I designed. I modelled the compartment based on the VIA Rail The Canadian (Toronto - Vancouver train) Prestige room